Produce¶
Framework stage: Produce — capturing clean, flexible source media.
Production is where expertise becomes media. The decisions made here determine what's possible in every downstream stage: packaging, publishing, measurement, preservation. Sloppy capture limits everything that follows.
Production covers three phases:
Record¶
Capturing the source session — the raw material everything else is built from.
| Pattern | What It Covers |
|---|---|
| Remote Isolated Recording | Recording remote guests with isolated audio/video tracks |
| In-Studio Multi-Camera | Multi-camera in-person sessions |
| Hybrid Recording | Mixed in-person and remote setups |
| Zoom Local Recording | Local recording via Zoom for maximum quality |
| Zoom Cloud Recording | Cloud recording as a fallback or backup path |
| StreamYard | Browser-based recording and simulcast |
| Google Meet / Teams | Recording from Meet or Teams with quality considerations |
| HLS Video Podcast Distribution Standard | Recording video podcasts so episodes can serve YouTube-native discovery and HLS/RSS-preserving distribution |
Rough Cut / Real-Time Production¶
Shaping the session in real time or immediately after capture.
| Pattern | What It Covers |
|---|---|
| OBS Real-Time Production Standard | Using OBS Studio as a live production switcher |
| OBS Scene Collection Template | Recommended scene structure for episodic shows |
Master¶
Finishing the episode to a deliverable standard.
| Pattern | What It Covers |
|---|---|
| Video Mastering | Video output specs and color/quality standards |
| Audio Mastering | Loudness normalization, noise reduction, and final audio quality |
| Export Specifications | File format, codec, and delivery specs by platform |